RGBRPG Simulator
A red cube, a green cube, and a blue cube faces off a trio of WHATISTHISTHATIJUSTMADE in a traditional turn-based combat. Will you be able to help them survive the bonks?
Controls: Use the mouse to interact with the game.
Developed by AModestPenguin using Unity, over the course of 3 days.
Art assets and SFX by Kenney. I used the Music Jingles pack, the UI Pack, and the UI Space Expansion pack.
Songs used:
- 04 - Orateusdijin - Красная Золушка (Red Cinderella)
- 49 - Solbear - ~That Thing They Do Where They Run Across a Grassy Field, Like In The~ Happy Endings
Thank you to Tallbeard Studios for hosting the OST Jam Vol. 4, which was the motivation for this game's existence (as much as I stressed myself out to meet the deadline, it has been a fun experience). Thank you to Kenney for their free art and SFX assets, and also to the wonderful artists behind the songs in this game and in the album itself.
Have fun!
Update 1.0.1 changelog
- [BUGFIX] Fixed a bug where the UI allows the party members to cast spells they don't have enough MP for.
- [BUGFIX] Fixed the target list not displaying the targets correctly if the user clicks Spell, choose a non-damaging spell (e.g Raise Attack), then switch to Attack.
A PC version is also uploaded should the game fails to load on the browser.
Status | Released |
Platforms | HTML5 |
Author | AGamingPenguin |
Genre | Strategy, Role Playing |
Made with | Unity |
Tags | Singleplayer, Unity |
Comments
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This is great! They kept picking on my blue guy, but I won :D
Edit: I do think the magic points don't always work. I think I was able to cast with 0 mp at times.
Hi! Thanks for playing the game!
Despite the odds, Blue prevailed, yaaaaay~
I just did a playtest, and realised I forgot to gray out the spells that red/green/blue can't use if they don't have enough mana. That was a massive oversight, thanks for pointing that out! I have uploaded a game update which should fix the bug. (Now Blue has a purpose once again)